Call for Papers


We invite full papers on topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list).

Papers should be submitted by the 6th of March (27th of February) 2021. The best papers will be published in the special issue of Wiley’s Computer Animation and Virtual Worlds (CAVW). The remaining accepted papers will be published in conference proceedings (tentatively by Springer)

All submissions will be reviewed via a double-blind review process. Authors must register for the conference for publications to be accepted.

IMPORTANT DATES (11:59 pm Anywhere on Earth - AOE)

Scope and List of Topics

CASA invites submissions on a broad range of topics, including but not limited to:

Computer Animation

  • Motion Control
  • Motion Capture & Retargeting
  • Path Planning
  • Procedural Modeling and Animation
  • Vision-based Techniques
  • Behavioral Animation
  • Artificial Life
  • Deformation
  • Crowd Simulation
  • Facial Modelling & Animation
  • Image-based Modelling and Animation
  • Multi-Scale Models
  • Knowledge-based Animation
  • Machine Learning for Animation
  • AI-based Modeling and Animation
  • Animation Compression and Transmission
  • Anthropometric Virtual Human Models
  • Acquisition and Reconstruction from Big Data
  • 3D Physiological Humans
  • Game-Based Learning
  • Medical Imaging

Social Agents

  • Social Agents and Avatars
  • Emotion and Personality
  • Virtual Humans
  • Autonomous Actors
  • Social Robots
  • Inter-Agent Communication
  • Social and Conversational Agents
  • Inter-Agent Communication
  • Social Behavior
  • Crowd Behaviour
  • Machine learning

Virtual & Augmented Reality

  • Artificial Agents in Virtual Reality
  • Mixed and Augmented Reality
  • Population Generation for Virtual Worlds
  • Virtual Cities
  • Virtual humans and avatars
  • Digital clones
  • VR health applications
  • Shared Virtual Environments
  • 3D Telepresence
  • Semantics and Ontologies for Animation and VR
  • Cultural Heritage Applications
  • Haptics