Via Zoom Webinar for Presentation and Discord for Discussion
Our keynote speakers and their talk titles have been announced
CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the last past ten years, CASA was held in Switzerland (2006), Belgium (2007), Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012), Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016), Korea (2017), China (2018), France (2019), and UK (2020).
There is a conference with a similar name called ICCASA 2021 which will take place in multiple events across 2021 that claims to an International Conference on Computer Animation and Social Agents. This conference is not the official CASA conference. It is not associated with or connected with CASA 2021.
Please note that no paper submitted to ICCASA 2021 will be published in the Computer Animation and Virtual Worlds journal. Only accepted papers submitted to CASA 2021 in Ottawa will be published in the journal.
Empathic Computing Laboratory, University of South Australia, Auckland Bioengineering Institute
Talk Title: Empathic Computing and Social Agents
Abstract: The field of Empathic Computing explores how to develop systems that better enable people to connect with each other, using technology such as AR, VR and physiological sensing to share user surroundings and emotional state. This presentation explores how Empathic Computing can be used to inform the development of Social Agents. This is particularly important as more people are connecting in social AR and VR experiences, and so are being represented as virtual characters, and there is a growing opportunity for interaction between real people and agent based characters. Examples will be shown from research at the Empathic Computing Laboratory and other leading research groups and companies, and directions discussed for future research.
Computer Science, University of British Columbia
Talk Title: Reinforcement Learning for Realistic Human Movement
Abstract: The creation of characters that can move with purpose and skill in everyday environments is a longstanding goal of character animation. Is reinforcement learning the right method for achieving this goal? When will we be able to populate virtual worlds with intelligent self-animating characters? Will we see a unification of the methods used in animation, robotics, biomechanics, and machine learning? In this talk I review the basics of reinforcement learning, highlight the progress achieved over the past five years, and outline some of the challenging problems that remain to be solved.
Department of Computer Science and Engineering, University of Minnesota
Talk Title: Embodiment, Presence, and Spatial Perception in Immersive Architectural Environments
Abstract: Virtual Reality technology has the potential to enable transformative advances in a wide variety of application areas. The research that will be presented in this talk is motivated by applications in architectural design, where virtual humans — in particular, virtual self-avatars, virtual human agents, and virtual avatar representations of other real people — can facilitate improved outcomes. This talk will cover issues related to the impact of avatars and agents on spatial perception accuracy, co-presence, and interpersonal trust during design negotiations in virtual architectural environments, including a consideration of the various impacts of different technological approaches to the instantiation of virtual embodiments.
Conference - 15th → 17th July 2021
Camera Ready - 30th April 2021
Nofication of Acceptance -
2nd April 2021 6th April 2021
Technical Paper Deadline -
27th February 2021 6th March 2021
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